Void V3.0
Specs:

Weight : 150g
Dimensions : roughly 140x100x40mm
Wheels : 50mm Diameter Lathed Nylon Wheels
Drive Motors : Sanyo 75:1 Gearmotors
Drive ESCs : S136L boards, resistor modified
Weapon Servo : Park HPX/F, fitted with a S136L board
Reciever : Hitec Feather
Power : 8.4v 145mah 2-cell Lipo pack
Chassis : 1, 2 & 4mm Polycarbonate
Armor : 1mm Polycarbonate
Status : Retired
Dimensions : roughly 140x100x40mm
Wheels : 50mm Diameter Lathed Nylon Wheels
Drive Motors : Sanyo 75:1 Gearmotors
Drive ESCs : S136L boards, resistor modified
Weapon Servo : Park HPX/F, fitted with a S136L board
Reciever : Hitec Feather
Power : 8.4v 145mah 2-cell Lipo pack
Chassis : 1, 2 & 4mm Polycarbonate
Armor : 1mm Polycarbonate
Status : Retired
Information:
Void 3.0 was meant to be amazing, fast, powerful, with an amazing flipper, and the new front shape being much more effective against attacks from any angle. Unfortunatly, however, this was not the case. I had problems right from the very begining of construction, I had origionally planned to use 3 lipo cells (12.6v), however my calculations were incorrect and it was almost impossible to drive at that speed, plus the S136L boards were incredibly jittery at that voltage, so I had to step it down to 2 cells. Even then, the S136L boards were quite jittery and hard to control, something which cost me a few fights, I'm sure. The weapon also dissapointed me, while it was quite strong and fast, the gearbox in the servo couldn't take the strain, and stripped itself a few times. Also because of the jitteryness of the S136L board, The servo was unpredictable, and sometimes wouldn't go down as far as it should, giving me poor ground clearance. The new front design was also a dissapointment, although I decided to stick with it to see wether I could make use of it. The chassis was also way overweight, I'd gone far too over the top in its construction, with lots of 4mm polycarbonate, and I ended up having to do far more weightsaving than I wanted too, including cutting a large hole in the back of the flipper. Overall, this version of Void was very dissapointing, not only was it hard to control, jittery, and with a poor and unpredictable flipper, but the new design didn't work that well, and the construction was flawed and far too heavy. I had considered just sticking with it and trying to correct the problems, however, disillusioned with servo flippers, I decided to try something completely different.