Void V2.1
Specs:

Weight : 145g
Dimensions : roughly 140x100x40mm
Wheels: 52mm Diameter Foam Wheels
Drive Servos : Speed modded SD200's
Weapon Servo : SD200/Park Flyer
Reciever : Futaba R114f
Power : 8.4v 145mah 2-cell Lipo pack, Regulated to 6v
Chassis: 1mm Polycarbonate
Armor : 1mm Polycarbonate
Status : Upgraded
Dimensions : roughly 140x100x40mm
Wheels: 52mm Diameter Foam Wheels
Drive Servos : Speed modded SD200's
Weapon Servo : SD200/Park Flyer
Reciever : Futaba R114f
Power : 8.4v 145mah 2-cell Lipo pack, Regulated to 6v
Chassis: 1mm Polycarbonate
Armor : 1mm Polycarbonate
Status : Upgraded
Information:
Building on the success that I'd had with Void 2.0, I leaped headlong into building a new chassis for it that would sort out the problems I'd had with void 2.0. It was a very good robot, with no weight saving holes cut into it like void 2.0 had had, stronger armor, and better wheels, however, due to my bad driving, it performed terribly at AWS13. I had to swap the SD200 I'd put in about half way through for a GWS Park servo, because the SD200 wasn't giving me the power I wanted, and although this swap worked well, I still did awfully, because of my driving. A few repairs and I was ready for the FWSmash event, which I thoroughly enjoyed, and had some good fun fights in, even though a loose link in Void made me loose a few fights that I was on top of beforehand (see the Void 2.1 vs Torant video). Of course, doing badly, even though it wasn't the robots fault, made me think on how I can further improve it. I'm going to use completely new parts, so Void 2.1 will still be running, even though I wont be using it. Roll on Void 3.0......